These interactive digital entertainments, in style within the early twenty first century, usually concerned simulating aquatic environments or that includes piscine characters as central figures. These ranged from easy Flash-based browser video games to extra advanced downloadable titles. One instance concerned gamers controlling a small fish, consuming smaller organisms to develop bigger and keep away from predation, a digital interpretation of a primary meals chain idea.
The attraction of those titles stemmed from their typically easy mechanics, accessibility to a variety of gamers, and the fascinating nature of digital aquariums. These provided a type of escapism and leisure, requiring comparatively low computational sources and sometimes being out there free of charge or at a low price. The rise of those interactive applications coincided with the growing accessibility of private computer systems and the proliferation of web gaming platforms, resulting in vital cultural influence.